Minecraft AFK Farm Output Calculator (Beat the AFK)
Estimate items per hour and total yield for popular Minecraft farms with one click. Choose a farm preset, set hours, then tweak edition, simulation distance, mobcap and efficiency for better accuracy.
Disclaimer: The Minecraft AFK Farm Output Calculator is not an official tool by Minecraft – it is created by fans to help Minecraft players & creators. We hope you like it and we do our best to update it regularly.
AFK Creeper Farm Output β How Many Rockets Per Hour You Actually Get
| π¦ Preset / Setting | π’ Value | π§ Context | β‘ Result | π‘ Tip |
|---|---|---|---|---|
| π₯ Creeper (Gunpowder) | 1 h | AFK Duration | β 280 𧨠| Base run |
| π₯ Creeper (Gunpowder) | 2 h | AFK Duration | β 560 𧨠| Double time |
| π₯ Creeper (Gunpowder) | 3 h | AFK Duration | β 840 𧨠| Rocket stash |
| π₯ Creeper (Gunpowder) | 5 h | AFK Duration | β 1400 𧨠| Prepare raids |
| π₯ Creeper (Gunpowder) | 10 h | AFK Duration | β 2800 𧨠| Overnight AFK |
| π₯οΈ Edition | Java | Balanced | Stable βοΈ | Good mob rules |
| π Simulation Distance | 10 chunks | Slider ~10 | Spawn rate β | Keep area dark |
| π§ Mobcap / Server | Singleplayer | No competition | Max spawns π | AFK alone |
| β‘ Efficiency | 100% | Perfect build | Full yield π | Seal caves |
| π‘οΈ Looting | Off | Mobs only | β 280 π§¨/h | Player kill to boost |
| π‘οΈ Looting III | On | Player kill | β 420 π§¨/h | +β50% drops |
| π Rockets (1 GP) | β | Crafting | β 280 π/h | Elytra travel |
| π Rockets (Dur. III) | β | Crafting | β 93 π/h | Long flights |
| π¦ Stacks per hour | β | 64 each | β 4 π¦/h | Plan storage |
| 𧨠TNT craft | 5 GP each | With sand | β 56 TNT/h | For farms |
| π£ Shulker fill time | 1728 items | 27Γ64 | β 6.2 β±οΈ h | Overnight run |
| π AFK spot | Correct | Above farm | Stable rates β | ~128 blocks |
| π§ͺ SimDist Multiplier | Γ1.00 | From tool | Consistent | Raise for more |
| π οΈ Build status | Done | Sealed & dark | Works π’ | No caves nearby |
How this AFK Calculator works (no fluff, just results)
Choose the Creeper (Gunpowder) preset, set your AFK duration, then adjust key parameters:
edition (Java/Bedrock), simulation distance, mobcap/server context, efficiency, and looting.
The calculator estimates items per hour and total yield so you can plan rockets or TNT without guesswork.
Numbers scale directly with time and efficiency, while simulation distance and mobcap control how many mobs can spawn.
Example: Max the Minecraft Player
Max runs a Creeper-only farm on Java with 10 chunk simulation distance and 100% efficiency. He AFKs for 3 hours and collects β 840 gunpowder β enough for ~840 rockets or ~168 TNT. With Looting III (player-kill design), he would push that to β 1260 gunpowder in the same time.
Also useful: compare game costs with the Minecraft Edition Price Comparison.
Boost Your AFK Farm: Simple Tweaks That Explode Your Gunpowder Output
Small changes decide whether your farm feels slow or insane. The two biggest levers are simulation distance and efficiency (how well the build is executed and where you AFK). Use the table below as a quick planner to see how output scales from a βmehβ setup to a clean, optimized run.
| Setting | Sim Distance (chunks) | Efficiency | Estimated GP/h | What It Means |
|---|---|---|---|---|
| Starter | 6 | 60% | β 170 | Unsealed caves & sloppy AFK height |
| Casual | 8 | 75% | β 230 | Basic lighting & decent AFK spot |
| Balanced (from tool) | 10 | 100% | β 280 | Clean build, proper spawn proofing |
| Optimized | 12 | 100% | β 350 | Extra spawn platforms, perimeter cleared |
| Sweaty | 12 | 120% | β 420 | Player-kill trident killer + perfect control |
Easy Win: Fix Your AFK Height First
Stand roughly 128 blocks above the platforms to suppress ground spawns nearby. This single tweak often adds +20β30% output before you touch the farm itself.
If you want to plan your grind time for other resources too, try the XP Farming Time Calculator.
Looting, Rockets and TNT: Convert Your Numbers Into Real Power
Looting changes the per-kill drops. If your farm uses a player-kill method, Looting III can massively boost your hourly count. The table shows how gunpowder translates into rockets and TNT so you can plan travel or dupeless quarry runs.
| Kill Type | Looting | Gunpowder/h | Rockets/h (1 GP) | TNT/h (5 GP) |
|---|---|---|---|---|
| Fall/Entity (no player) | Off | β 280 | β 280 | β 56 |
| Player kill (sweeping/trident) | Looting III | β 420 | β 420 | β 84 |
| Player kill (perfect rates) | Looting III | β 500 | β 500 | β 100 |
Common Mistake: Looting Doesnβt Work on Auto Kills
Looting only applies when the player deals the killing blow. If your creepers die from fall damage, magma or crushers, expect the βOffβ line from the table.
Server Reality Check: Mobcap Competition and Lag Kill Farms
On busy servers your share of the mobcap shrinks. Even with a perfect design you may see half the solo output or worse. Spread players far apart, use perimeters, and consider switchable chunk loaders only if allowed by the rules.
For broader context on PvE risks and why creepers are farmed the way they are, check the Most Deadly Mobs statistics.
