Minecraft Block

Minecraft AFK Farm Output Calculator (Beat the AFK)

Estimate items per hour and total yield for popular Minecraft farms with one click. Choose a farm preset, set hours, then tweak edition, simulation distance, mobcap and efficiency for better accuracy.

FARM PRESET
🌾
⇄
DURATION (hours)
⏳
Edition
Balanced
Simulation Distance (chunks)
10
Mobcap / Server
Efficiency
100%
Looting
Mobs only
randomTickSpeed (crops)
3
πŸ“¦ You’ll get ~0 items in ⏳ 1 h (β‰ˆ 0 /h).
βœ… Built & AFK’d correctly β€’ 🧭 Higher sim distance helps mob farms β€’ βš™οΈ Efficiency reflects build quality & AFK spot.
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Disclaimer: The Minecraft AFK Farm Output Calculator is not an official tool by Minecraft – it is created by fans to help Minecraft players & creators. We hope you like it and we do our best to update it regularly.

AFK Creeper Farm Output – How Many Rockets Per Hour You Actually Get

πŸ“¦ Preset / Setting πŸ”’ Value 🧭 Context ⚑ Result πŸ’‘ Tip
πŸ’₯ Creeper (Gunpowder) 1 h AFK Duration β‰ˆ 280 🧨 Base run
πŸ’₯ Creeper (Gunpowder) 2 h AFK Duration β‰ˆ 560 🧨 Double time
πŸ’₯ Creeper (Gunpowder) 3 h AFK Duration β‰ˆ 840 🧨 Rocket stash
πŸ’₯ Creeper (Gunpowder) 5 h AFK Duration β‰ˆ 1400 🧨 Prepare raids
πŸ’₯ Creeper (Gunpowder) 10 h AFK Duration β‰ˆ 2800 🧨 Overnight AFK
πŸ–₯️ Edition Java Balanced Stable βš™οΈ Good mob rules
🌐 Simulation Distance 10 chunks Slider ~10 Spawn rate βœ… Keep area dark
🧍 Mobcap / Server Singleplayer No competition Max spawns πŸ“ˆ AFK alone
⚑ Efficiency 100% Perfect build Full yield πŸ” Seal caves
πŸ—‘οΈ Looting Off Mobs only β‰ˆ 280 🧨/h Player kill to boost
πŸ—‘οΈ Looting III On Player kill β‰ˆ 420 🧨/h +β‰ˆ50% drops
πŸŽ† Rockets (1 GP) β€” Crafting β‰ˆ 280 πŸš€/h Elytra travel
πŸŽ‡ Rockets (Dur. III) β€” Crafting β‰ˆ 93 πŸš€/h Long flights
πŸ“¦ Stacks per hour β€” 64 each β‰ˆ 4 πŸ“¦/h Plan storage
🧨 TNT craft 5 GP each With sand β‰ˆ 56 TNT/h For farms
🟣 Shulker fill time 1728 items 27Γ—64 β‰ˆ 6.2 ⏱️ h Overnight run
πŸ“ AFK spot Correct Above farm Stable rates βœ… ~128 blocks
πŸ§ͺ SimDist Multiplier Γ—1.00 From tool Consistent Raise for more
πŸ› οΈ Build status Done Sealed & dark Works 🟒 No caves nearby

How this AFK Calculator works (no fluff, just results)

Choose the Creeper (Gunpowder) preset, set your AFK duration, then adjust key parameters:
edition (Java/Bedrock), simulation distance, mobcap/server context, efficiency, and looting.
The calculator estimates items per hour and total yield so you can plan rockets or TNT without guesswork.
Numbers scale directly with time and efficiency, while simulation distance and mobcap control how many mobs can spawn.

Info

Example: Max the Minecraft Player

Max runs a Creeper-only farm on Java with 10 chunk simulation distance and 100% efficiency. He AFKs for 3 hours and collects β‰ˆ 840 gunpowder β€” enough for ~840 rockets or ~168 TNT. With Looting III (player-kill design), he would push that to β‰ˆ 1260 gunpowder in the same time.

Also useful: compare game costs with the Minecraft Edition Price Comparison.

Boost Your AFK Farm: Simple Tweaks That Explode Your Gunpowder Output

Small changes decide whether your farm feels slow or insane. The two biggest levers are simulation distance and efficiency (how well the build is executed and where you AFK). Use the table below as a quick planner to see how output scales from a β€œmeh” setup to a clean, optimized run.

Setting Sim Distance (chunks) Efficiency Estimated GP/h What It Means
Starter 6 60% β‰ˆ 170 Unsealed caves & sloppy AFK height
Casual 8 75% β‰ˆ 230 Basic lighting & decent AFK spot
Balanced (from tool) 10 100% β‰ˆ 280 Clean build, proper spawn proofing
Optimized 12 100% β‰ˆ 350 Extra spawn platforms, perimeter cleared
Sweaty 12 120% β‰ˆ 420 Player-kill trident killer + perfect control
Idea

Easy Win: Fix Your AFK Height First

Stand roughly 128 blocks above the platforms to suppress ground spawns nearby. This single tweak often adds +20–30% output before you touch the farm itself.

If you want to plan your grind time for other resources too, try the XP Farming Time Calculator.

Looting, Rockets and TNT: Convert Your Numbers Into Real Power

Looting changes the per-kill drops. If your farm uses a player-kill method, Looting III can massively boost your hourly count. The table shows how gunpowder translates into rockets and TNT so you can plan travel or dupeless quarry runs.

Kill Type Looting Gunpowder/h Rockets/h (1 GP) TNT/h (5 GP)
Fall/Entity (no player) Off β‰ˆ 280 β‰ˆ 280 β‰ˆ 56
Player kill (sweeping/trident) Looting III β‰ˆ 420 β‰ˆ 420 β‰ˆ 84
Player kill (perfect rates) Looting III β‰ˆ 500 β‰ˆ 500 β‰ˆ 100
Warning

Common Mistake: Looting Doesn’t Work on Auto Kills

Looting only applies when the player deals the killing blow. If your creepers die from fall damage, magma or crushers, expect the β€œOff” line from the table.

Server Reality Check: Mobcap Competition and Lag Kill Farms

On busy servers your share of the mobcap shrinks. Even with a perfect design you may see half the solo output or worse. Spread players far apart, use perimeters, and consider switchable chunk loaders only if allowed by the rules.

For broader context on PvE risks and why creepers are farmed the way they are, check the Most Deadly Mobs statistics.

FAQ: AFK Creeper Farm Output Calculator

IconHow much gunpowder per hour can I expect?
With the shown settings (Java, 10 chunk sim distance, 100% efficiency) expect around 280 gunpowder per hour solo.
IconDoes Looting III increase AFK farm drops?
Yes, but only if the player deals the killing blow. Looting III can raise output to roughly ~420 GP/h with the same setup.
IconWhat simulation distance should I use?
10 chunks is a solid baseline. Higher values can improve spawns if the area around the farm is spawn-proofed.
IconWhere is the best AFK spot?
Usually about 128 blocks above the platforms to suppress nearby ground spawns and keep rates stable.
IconHow many rockets does 280 gunpowder make?
Roughly 280 normal rockets per hour, or around 93 duration III rockets.
IconWhy is my server output lower?
Shared mobcap and lag reduce spawns. AFK alone, spread players apart, and spawn-proof caves to recover rates.